Tainted Fate Walkthrough
Welcome to the WalkthroughLegends become reality when a nightmare pirate stalks the streets of Saltshore!Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.This document contains a complete Edge of Reality: Mark of Fate game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. Walkthrough Menu.General Tips.
This is the official guide for Edge of Reality: Mark of Fate. This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene. Hidden-object puzzles are referred to as HOPs.
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Only the locations of the HOPs will be shown. Use the Map to fast travel to a location.Chapter 1: Saltshore. Take BROKEN MAST and BOARDS (3/6) (A). Examine BROKEN MAST; take PIECE OF GLASS and BROKEN RAFT. Use PIECE OF GLASS (B); receive NET. Use NET (C); take FISH.
Examine (D); take ROPE. Take BOARDS (4/6) (E); examine paper (F). Take BOARDS (5/6).
Give FISH; take BOARDS (6/6). BOARDS (6/6) and ROPE on BROKEN RAFT; receive RAFT. Use RAFT on scene. Talk (G). Take HANDLE (H).
Take Map (I); place HANDLE. Use PIECE OF GLASS on boat; remove cloth. Play HOP; receive MEDICINE CHEST (J). Take PUTTY KNIFE (K). Use PATRICK on scene. Examine paper (L); examine sign. Examine (M).
Use PUTTY KNIFE (N); take MEDICINE CHEST PART. MEDICINE CHEST PART on MEDICINE CHEST. Move items; take AMMONIA. Use AMMONIA (O); examine (P). Remove seaweed; examine.
Take BROKEN AMULET. Take SHERIFF’S DOCUMENTS (Q). Open SHERIFF’S DOCUMENTS; take SHERIFF’S BADGE. Examine photos; take COIN. Remove boards (R); examine.
Use COIN (S); read note (T). Solution (U).
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Move debris; place boards (V). Walk forward. Take BOTTLE OF MILK (W). Examine (X); take HAIRPIN.
Open door; examine handkerchief (Y). Take CORKSCREW. Examine HAIRPIN 2x; take CRYSTAL (1/2). Walk left. Examine scene.
Take CRYSTALS (2/2) (Z). Take DRIED GLUE (A); use PATRICK.
Take DIRTY BOWL. Examine (B). Walk down. Place CRYSTALS (2/2) (C); use DIRTY BOWL (D).
Receive EMPTY BOWL. CORKSCREW and EMPTY BOWL on BOTTLE OF MILK; take MILK. Give MILK (E); take BIKE EMBLEM.
Give BROKEN AMULET (F). Casual and Hard solution (G-H). Receive Amulet. Walk left. Place BIKE EMBLEM (I); move flowers.
Read newspaper; take JACK. Use JACK (J); take NOTEBOOK (K). SHERIFF’S BADGE on NOTEBOOK; turn page. Take MARK OF FATE. Walk down.
Give MARK OF FATE (L). Take SCREWDRIVER and CRYSTAL OF AMULET (M).
Move items; take FLASHLIGHT (N). Take BOLTS (O). Examine Amulet (P); place CRYSTAL OF AMULET. Walk left. Use FLASHLIGHT (Q); examine.
Take DART (1/3) (R). Move book; take WEIGHT (1/4) (S). Examine glass 4x. Use Amulet; play HOP. Take SWITCH. Examine (T).
Take WEIGHTS (2/4) (U); use SWITCH, BOLTS, and SCREWDRIVER. Press switch. Take HANDLE (V); examine each picture (1-5). Examine pieces. Solution (W). Press button; take WEIGHTS (3/4). Examine drawer (X); take photo and WEIGHTS (4/4).
Place HANDLE; take TYPEWRITER KEY (1/2). Read letter (Y); place WEIGHTS (4/4) (Z). Solution (A). Take TYPWRITER KEYS (2/2) (B); place TYPEWRITER KEYS (2/2) (C).
Place keys (D); take CODE. Examine (E); place CODE. Solution (F): Bx7-Bx2-B-Bx5-Ax2. Take SHERIFF’S FOLDER. Read SHERIFF’S FOLDER; play HOP. Take TAVERN KEY. Walk down twice.
Use TAVERN KEY (G). Examine paper (H).
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Solution (I). Take HONEY. Examine paper (J); take DARTS (2/3). Open coat; take BRUSH. BRUSH in DRIED GLUE; take GLUE. Take FLOWER CLASP (K).
Move paper (L); place FLOWER CLASP (M). Examine dart; use GLUE.
Examine; take DARTS (3/3). Use DARTS (3/3) (N). Solution: take darts and throw them when both markers intersect the red section of the bar. Take CODE. Place lock parts (O) on (P); examine.
Use CODE. Solution (Q). Open door; take KEY. Use KEY (R). Talk (S).
Examine window (T). Take PIRATE’S CLOTHING SCRAP, CRYSTAL OF AMULET and BARREL HANDLE (U). CRYSTAL OF AMULET on Amulet. Examine barrel (V). Use HONEY (W); place BARREL HANDLE. Move apples; take KNIFE. Examine (X); use KNIFE 2x (Y).