Super Mario Strikers Rom Download
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Mobile Suit Gundam: Gundam vs. Z Gundam | Japanese | Japan | 662 |
WWE Day of Reckoning | English | Europe | 238 |
WWE Day of Reckoning | English | USA | 423 |
WWE Day of Reckoning 2 | English | Europe | 174 |
WWE Day of Reckoning 2 | English | USA | 538 |
The Legend of Zelda: Ocarina of Time / Master Quest | English | USA | 3,240 |
The Legend of Zelda: Ocarina of Time / Master Quest | English, French, German | Europe | 1,397 |
The Legend of Zelda: Four Swords Adventures | English, French, German, Italian, Spanish | Europe | 1,494 |
The Legend of Zelda: Twilight Princess | English | USA | 5,132 |
Pokemon XD: Gale of Darkness | English, French, German, Italian, Spanish | Europe | 2,271 |
Ikaruga | English | Europe | 602 |
Ikaruga | English | USA | 1,150 |
Gotcha Force (Undub) | English, Undub | USA | 697 |
Gotcha Force | English, French, German | Europe | 323 |
Gotcha Force | English | USA | 768 |
Scooby-Doo! Mystery Mayhem | English | USA | 1,053 |
Scooby-Doo! Night of 100 Frights | English | USA | 998 |
Scooby-Doo! Unmasked | English, French | USA | 847 |
Lost Kingdoms II | English, French, German | Europe | 551 |
Lost Kingdoms II | English | USA | 1,312 |
Lost Kingdoms | English, French | Europe | 501 |
Lost Kingdoms | English | USA | 1,416 |
Rayman Arena | English, French, Spanish | USA | 1,248 |
Pokemon XG: NeXt Gen (Hack) | English | USA | 4,021 |
Skies of Arcadia Legends (Undub) | English, French, German, Spanish, Undub | Europe | 1,360 |
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This file isn't mentioned in any of the sound effect lists. It's a low-quality copy of the tournament loss track with a snippet of crowd booing mixed in.
The file name indicates that it was a placeholder for later crowd yelling sounds.Super Goalie Bros.A number of files refer to 'MarioGoalie', and other files also refer to 'mariosidekick', 'luigigoalie', and 'luigigoalie'. As was found in the E3 2005 build in Demo Disc 31, 'MarioGoalie' is actually a Kremling goalie with an early Mario jersey. It's assumed that originally the rest of the characters were going to have their own Kremling goalies wearing their respective jerseys.Early Stadium NamesThe file Stadium.ini has a list of the stadiums in the game, but with different names.
The following names are in the same order as in the file. Italicized names have been changed.Stadium.ini NameInternal NameFinal GameUnderground StadiumWarioStadiumThe UndergroundPipeline CentralMarioStadiumPipeline CentralKonga ColiseumDKDaisyKonga ColiseumForbidden DomeForbiddenDomeThe Battle DomeSuper StadiumSuperStadiumBowser StadiumYoshi StadiumYoshiStadiumCrater FieldThe PalaceThePalaceThe PalaceRemoved StadiumThe list of stadiums also includes an eighth stadium, Peach Palace. It has the internal name PeachToadStadium and a grass field. The entry for it also contains the following note:# eventually will not existIt was likely removed in favor of The Palace, the last stadium to be added.Removed Power-UpA number of the earlier setting files in the game refer to a 'tornado' or 'twister' power-up. It was one of the last power-ups added, and was replaced by the Chain Chomp power-up.
In fact, the file that sets the default power-up options uses 'Twister' for the Chomp item. While the sound effects for it were removed, an effect for it is still defined.
It would have included flashes of lightning.Hammer Time!According to one of the sound effect lists, Mario's Super Strike originally used a hammer. Say, wouldn't that be cheating.?For the old S2S (Mario w/ Hammer). This shouldn't be in the game anymore.Crowd ChantsIn the list of crowd sounds, there is a section dedicated to random chants. However, there is only one valid entry. The remaining seven sounds are all commented out. According to the file names, these random chants would have involved clapping and stomping.Developer FilesThe internal files for this game are very neatly organized.
In fact, almost every parameter in the game is controlled by plain-text.ini and.txt files. There are also a number of other development-related files left in, including a dozen HTML files. Nearly all of the files are heavily commented. However, much of the commenting is mundane, such as labeling sections. As such, only the unusual comments will be listed here.Region Tagger Program. To do:The studying mentioned below.In the Debug directory, there is one file, named debug.glg. It appears to be compiled code, and contains no legible text.
It still needs to be studied.Print FilesThe file PrintCfg.txt simply contains the word MEMORY. A similar file, flushfile.txt, only contains the word flush.Mario Goalie TriggersA sound effect trigger file for MarioGoalie exists at art/animation/MarioGoalietriggers.txt.
It has a different organization compared to the other trigger files, with no section header comments, indicating that it is probably an earlier file. At the top is a small info section on how to use these files. However, the first line isn't commented out, so the game would have tried to read it.animation event trigger file### eg:## run#0 rightfootstep 100#15leftfootstep 100#Other trigger files fix this little mistake, but truncate it to remove everything from the 'run' line and below. Only Goalietriggers.txt keeps the lines. Based on this, it is likely that this was an earlier version of the Goalie trigger files.
If this is the case, then it indicates that the goalies originally made a lot more noise than in the final game, where they are mostly silent.#5jumpingsound 100 (not high enough?)This commented-out line is located in the catchrighthigh event, at line 126.# could be stomp footstepThis comment is found in the dejected02 event at line 629, regarding the use of sound effects for footsteps. It should be noted that none of the other trigger files have any dejected events.Effect ScriptsThere are a number of commented-out lines in art/effects/scripts.fx that indicate changes to how certain special effects in the game would have played out. One of the lines indicates test events for performing Super Strikes, called miketest and miketest2. Rubber, wood, and metal floors originally used dirt particles instead of dust.
On grass, using turbo running created divots in the ground with each footstep. (Spelled 'divets' in the file.). There were originally unique effects for stopping on grass and metal, the latter of which would have created divots.
Larger Green Shell explosions sparkled. Bob-omb explosions were more intense and created mushroom clouds. Yes, really. Unfreezing would have lasted a set amount, with the unfreezing animation as part of the freezing event. Characters were able to catch on fire.
The entirety of both events were commented out. Ice age adventures apk. The events are called fire and unfire.
Chain Chomps created grass effects when on wood and more sparks on metal. There was also a trench effect for the wood. As mentioned before, effects for the cut Tornado power-up are defined. Bowser pushed up a ring of material when he landed, with unique effects for each type of field. Daisy originally created a flower trail when performing a special shot.
DK created yellow and orange flames when shooting. Luigi had green flames. Mario's special shot was completely redone, and originally had a trail of stars. Peach had pink flames. Waluigi had a trail of icy sparkles. Wario had beams and rings of light. To do:Investigate more to see how many of these sounds were implemented at the last minute.There are a number of full HTML pages(!) present in the audio directory for the purpose of monitoring the status of every sound effect associated with every character.
They indicate a number of sound effects that didn't make it into the game. Every sound effect comes with a description that indicates how the sound is triggered. Sounds that weren't ready at the time are highlighted in red. The files themselves were created using Microsoft Excel 2000.
Four of these files are for Mario/Luigi versions of Goalies/Sidekicks. They are virtually identical to each other, and lack a 'How To Trigger' column. The time stamps on these files indicate that they were still being used until two months before the end of production. The file crowdsoundproperties.htm contains a comment regarding the status of three CROWDSFXEVENTBOOSMALL sounds. Graig Robertson is credited for 'Voice / Voice Scripting'.Currently not used. Are we supposed to swap out jeer small for this one, Graig?. The file stadpipesoundproperties.htm only has one entry, for the steam in Pipeline Central.
The comment for it is given below. Unlike the unused lists above, this one has a time stamp that matches the rest.Not in the game. Supposed to be attached to a steaming pipe in the intro NIS for the Pipeline Central stadium, but where is it?.
The file FEAnimAudio.txt, which controls the menu sound effects, has a total of 14 entries labeled as 'todo'. To do:Check to see if any of these were actually done.Difficulty LevelsThere are only four difficulty levels in the game (Rookie, Professional, Superstar, Legend), but there are seven files for difficulties. The files Difficulty0.ini, Difficulty1.ini, Difficulty2.ini, and Difficulty3.ini are the files used, while DifficultyBraindead.ini, DifficultyHuman.ini, and DifficultySuperhuman.ini are earlier files. The early files have lines for the cut Tornado power-up, and are missing lines for Goalie deke chances.