Nba Street Homecourt Trophies

Nba Street Homecourt Trophies Rating: 4,6/5 9924 votes
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Nba Street Homecourt Trophies
NBA Street
Developer(s)NuFX
EA Canada
Publisher(s)EA Sports BIG
Producer(s)Patrick Quinn
Wil Mozell
Designer(s)Josh Holmes
Programmer(s)Lou Haehn
Artist(s)Lisa Clarizio
Daryl Anselmo
Composer(s)Jason Ross
SeriesNBA Street
Platform(s)PlayStation 2
GameCube
ReleasePlayStation 2
  • WW: June 19, 2001
GameCube
  • NA: February 5, 2002
Genre(s)Sports
Mode(s)Single-player, multiplayer

NBA Street Homecourt. Wikiadmin Template:Trophy-achievementcomment, edited pagecreated new page, 8 years 6 months ago, view history discuss this. The Homecourt Challenge consists of the user creating a player and putting their hometown on the map by means of a cross-country barnstorming challenge. The GameCube version of NBA Street V3 features Mario, Luigi and Peach from the Mario games. Sayonara wild hearts soundtrack bandcamp. NBA Live Mods. The release of NBA Street has popularised Street Mods for NBA Live.

NBA Street is a basketballvideo gamedeveloped by NuFX and EA Canada. It was released in 2001 by EA Sports BIG for the PlayStation 2 and in 2002 for the GameCube. It combines the talent and big names of the National Basketball Association with the attitude and atmosphere of streetball. NBA Street is the first game in the NBA Street series and was followed by NBA Street Vol. 2, NBA Street V3, and NBA Street Homecourt.

Gameplay[edit]

NBA Street is a basketball video game of three-on-three street basketball. Aside from the basic structure of basketball, players try to collect trick points, which are scored through the use of almost every basketball game maneuver such as faking out defenders, shot blocking, diving for the ball, and dunking. If a team fills a special meter through flashy and effective gameplay, they get to perform a Gamebreaker, which is a special shot that not only adds to their score, but it subtracts an amount from their opponents' score.

Single player options included a user-created player touring famous American locations, picking up teammates from NBA rosters along the way.

The gameplay could be considered an 'arcade' style of basketball in that it is not a true simulation, similar to the NBA Jam series. For instance, in-game players are able to jump high enough to grab three-point shots mid-arc (goaltending is permitted and is often used as a defensive strategy). Games are scored not by traditional standards, as two-point field goals are worth one point, while made shots behind the 3-point line are worth two. Instead of a time limit, the first team to score 21 points are deemed the winner. Gardenscapes 211. However, the winner must win by 2.

Cast and characters[edit]

Twenty-nine NBA teams are playable, with rosters from around 2000 and 2001. However, only 5 players are available from each team. Michael Jordan, who announced his comeback from his second retirement with the Washington Wizards a few months after the PlayStation 2 release, is available on both the Gamecube and PlayStation 2 versions. He was however removed as the 'Final Challenge' in the Gamecube version as he now played for the Washington Wizards in the game. Instead, the City Circuit ended once a player beat the Street Legend 'Stretch'.

The game introduced several recurring characters called Street Legends, fictional basketball players who served as the series' bosses, each masterful in a particular aspect of basketball and representing a specific area of the United States. Their personalities and appearances were loosely inspired by real players, such as Stretch, the 'cover athlete' who resembled Julius Erving in looks and abilities.

The Street Legends are, in order, Biggs, Bonafide, Drake, DJ, Takashi, and Stretch.

Commentator Joe 'The Show' Jackson is voiced by Bob Elliott.

Reception[edit]

Reception
Review scores
PublicationScore
GCPS2
AllGameN/A[1]
EGM8.17/10[2]8.5/10[3]
Famitsu30/40[4]31/40[5]
Game Informer9.25/10[6]9.25/10[7]
GamePro[8][9]
GameRevolutionN/AB+[10]
GameSpot8.8/10[11]9.3/10[12]
GameSpy90%[13]91%[14]
GameZone8/10[15]N/A
IGN8.6/10[16]9.3/10[17]
Next GenerationN/A[18]
Nintendo Power4.5/5[19]N/A
OPM (US)N/A[20]
X-PlayN/A[21]
BBC SportN/A90%[22]
MaximN/A8/10[23]
Aggregate score
Metacritic88/100[24]89/100[25]

In the United States, NBA Street's PlayStation 2 version sold 1.7 million copies and earned $57 million by August 2006. Between January 2000 and August 2006, this release was the 18th highest-selling game launched for the PlayStation 2, Xbox or GameCube consoles in the United States. Combined sales for all NBA Street games released between January 2000 and August 2006, across the three game systems, reached 5.5 million units in the United States by the latter date.[26]

Kevin Toyama reviewed the PlayStation 2 version of the game for Next Generation, rating it four stars out of five, and stated that 'Despite a few small imperfections, NBA Street delivers a basketball experience even spots game cynics can't help but love.'[18]

The game received 'favorable' reviews on both platforms according to video game review aggregatorMetacritic.[24][25] In Japan, Famitsu gave it a score of 31 out of 40 for the PS2 version,[5] and 30 out of 40 for the GameCube version.[4]

With the success of the NBA Street series, EA Sports BIG expanded to the format to football with NFL Street and soccer with FIFA Street.

References[edit]

  1. ^Barnes, J.C. 'NBA Street (PS2) - Review'. AllGame. Archived from the original on November 14, 2014. Retrieved June 12, 2015.
  2. ^EGM staff (May 2002). 'NBA Street (GC)'. Electronic Gaming Monthly (154): 112.
  3. ^EGM staff (September 2001). 'NBA Street (PS2)'. Electronic Gaming Monthly: 141.
  4. ^ ab'ニンテンドーゲームキューブ - NBAストリート'. Famitsu. 915: 102. June 30, 2006.
  5. ^ ab'プレイステーション2 - NBA STREET'. Famitsu. 915: 89. June 30, 2006.
  6. ^'NBA Street (GC)'. Game Informer (109): 84. May 2002.
  7. ^Leeper, Justin (August 2001). 'NBA Street (PS2)'. Game Informer (100). Archived from the original on September 17, 2008. Retrieved June 12, 2015.
  8. ^Air Hendrix (February 19, 2002). 'NBA Street Review for GameCube on GamePro.com'. GamePro. Archived from the original on February 12, 2005. Retrieved June 13, 2015.
  9. ^Air Hendrix (June 20, 2001). 'NBA Street Review for PS2 on GamePro.com'. GamePro. Archived from the original on February 7, 2005. Retrieved June 13, 2015.
  10. ^Dr. Moo (June 2001). 'NBA Street Review (PS2)'. Game Revolution. Retrieved June 13, 2015.
  11. ^Varanini, Giancarlo (February 27, 2002). 'NBA Street Review (GC)'. GameSpot. Retrieved June 12, 2015.
  12. ^Gerstmann, Jeff (June 20, 2001). 'NBA Street Review (PS2)'. GameSpot. Retrieved June 12, 2015.
  13. ^Sabine, Mike (April 26, 2002). 'NBA Street (GCN)'. GameSpy. Archived from the original on January 12, 2005. Retrieved June 12, 2015.
  14. ^Kocher, Dave (July 5, 2001). 'NBA Street (PS2)'. SportPlanet. Archived from the original on December 28, 2004. Retrieved June 12, 2015.
  15. ^Bedigian, Louis (May 5, 2002). 'NBA Street - GC - Review'. GameZone. Archived from the original on June 4, 2009. Retrieved June 12, 2015.
  16. ^Mirabella III, Fran (February 25, 2002). 'NBA Street (GCN)'. IGN. Retrieved June 12, 2015.
  17. ^Zdyrko, David (June 19, 2001). 'NBA Street (PS2)'. IGN. Retrieved June 12, 2015.
  18. ^ abToyama, Kevin (September 2001). 'Finals'. Next Generation. Vol. 4 no. 9. Imagine Media. p. 66.
  19. ^'NBA Street'. Nintendo Power. 154: 133. March 2002.
  20. ^'NBA Street'. Official U.S. PlayStation Magazine. August 2001.
  21. ^Weigel, Ray (July 5, 2001). 'TechTV Vault: NBA Street (PS2) Review'. X-Play. Retrieved June 13, 2015.
  22. ^Gibbon, David (July 13, 2001). 'Let's Play..NBA Street (PS2)'. BBC Sport. Retrieved June 12, 2015.
  23. ^Boyce, Ryan (June 12, 2001). 'NBA Street (PS2)'. Maxim. Archived from the original on August 7, 2001. Retrieved June 12, 2015.
  24. ^ ab'NBA Street for GameCube Reviews'. Metacritic. Retrieved June 12, 2015.
  25. ^ ab'NBA Street for PlayStation 2 Reviews'. Metacritic. Retrieved June 12, 2015.
  26. ^Campbell, Colin; Keiser, Joe (July 29, 2006). 'The Top 100 Games of the 21st Century'. Next Generation. Archived from the original on October 29, 2007.

External links[edit]

  • NBA Street at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=NBA_Street&oldid=951104972'

All courtsAt the main menu, hold L1 + R1 and press Up, Right, Down, Left to unlock all courts. If you entered the code correctly, you will hear the sound of a bang. All teamsAt the main menu, hold L1 + R1 and press Left, Right, Left, Right to unlock all teams. If you entered the code correctly, you will hear the sound of a bang.

Black and red ballAt the main menu, hold L1 + R1 and press Up, Down, Left, Right. If you entered the code correctly, you will hear the sound of a bang. The ball will appear in the next game. Bonus teamsSuccessfully complete the indicated task to unlock the corresponding team:Chicago All-Stars: Defeat the Chicago Bulls in a Back To Basics game. Detroit All-Stars: Defeat the Detroit Pistons in a GB Battle. Los Angeles All-Stars: Defeat the Los Angeles Lakers in a Pick Up game. New Jersey All-Stars: Defeat the New Jersey Nets in a Trick Battle.

New York All-Stars: Defeat the New York Knicks in a GB Battle. Oakland All-Stars: Defeat the Golden State Warriors in a Trick Battle.BonusesSuccessfully complete the indicated task to unlock the corresponding bonus:Brand Jordan Outfit 2: Get 10 blocks in one game. Brand Jordan Outfit 4: Get 10 steals in one game. Jordan 9.5 Team: Win 5 Back To Basics, Pick Up, Trick Battles, or GB Battles games. Jordan Hoops Lo: Win 15 Back To Basics, Pick Up, Trick Battles, or GB Battles games. Jordan Laney 23: Win 30 Back To Basics or Pick Up games. Jordan Show Em Lo: Win 30 Trick Battles or GB Battles games.

Jordan XXI PE: Win 100 Pick Up games.Increase player's attributes quickerCreate a player in Homecourt mode. Save the game, and exit. Go to 'Play Now' at the main menu. Your player will appear on any team you select, as long as your profile with that player is loaded. Select any team, and choose your player and two other players.

The other team can be any desired. Then, play a game to 100 with no GameBreakers, focusing on the skill you wish to increase.

At the end, win or lose, your player will still have an increase in attributes. Do this a few times to maximize all stats, then go back into Homecourt mode.

Play through until your baller levels up a few times, then repeat. Once Homecourt mode is complete and your baller is at level 20, go back into 'Play Now' mode and completely maximize all his stats.