Crash Bandicoot 2d
This is a Flash version of the 1997 Sony PlayStation platform game 'Crash Bandicoot 2: Cortex Strikes Back'. You can save your progress at the end of each. Crash Bandicoot 2D Description Crash Bandicoot is a character flagship when it comes to consoles, but to a lesser degree than, for example, Mario, or even Sonic.
In the days of the original Playstation, Crash Bandicoot was an unofficial mascot for the machine. Indeed, the three 2D/3D platform games he was in were of the highest quality. The transition to the Playstation 2 was successful, but not instantly so, as this game demonstrates. Wrath of Cortex reminds me of a lot of big budget follow-ups, such as the new Star Wars films, in that it's great to look at and listen to, but it has very little else to recommend it. The story concerns Cortex creating a new evil bandicoot and using the four elemental masks to power it. This means you must gather all the crystals to stop him, facing the villainous bandicoot Crunch and one of the masks every five levels.
The graphics and music in this game are what make it really worth playing, especially as Coco is now playable in platform levels for the first time. Unfortunately, the collision detection is erratic, the camera angles often make simple jumps a total chore and there's nothing much here that hasn't been done before. It's more like 'The Best of Crash' than a new game in its own right. Though Cortex's vocals are as witty as ever, the new villains are uninteresting. The masks in particular lack the individual characters of the bosses in 'Warped' and just seem like loud oafs. The long between-level loading screens are also a pain. You seem to spend half your time watching Crash floating in a giant bottle of Tizer.
To sum up, if you'e looking for a PS2 follow-up to the PS1 Crash plat-formers then you'd be better off with the far superior 'Twinsanity'. After Naughty Dog lost the rights to Crash Bandicoot, they still held their ground of being fantastic video game developers, even after the amazing four Crash games made on the PS1, as they made Jak and Daxter, Uncharted, Last Of Us, and more. But, it seemed that, at first, the legacy of the orange marsupial seemed to have died after Crash Team Racing. But, lo and behold, Traveler's Tales decided to take Crash under their wing 3 years after the 3rd game to continue the timeline of Crash. And, unsurprisingly, the lack of the development team that made the first 3 games classics ultimately made this game a bit underwhelming.
Not to say this isn't a good game, as it does have a plethora of great things. But, out of all of the Crash games I have played, this is easily the least focused of them all. If there's one thing I can definitely give kudos for, it's the amount of ambition in this game, as it's definitely the most varied of the bunch. But, whether or not thats a good thing is questionable. This game does have enough to stand on its own, however, as it's still a good time overall.
The visuals are very colorful and detailed, as they do look like something you'd see in a next gen Crash game after the PS1 era, the gameplay, while admittedly, a little different in terms of how the game feels, is still very good and easy to grasp, the plot and boss battles are pretty clever, as they center around the elements of the Earth, and the way each elemental mask makes each boss battles against Crunch is kind of genius, and the level design is actually decent for it being post Naughty Dog. I found myself thinking how impressive it was that Traveler's Tales managed to make a game that, on the surface, seems tried and true to the original trilogy. But, as I stated earlier, this game doesn't really have a focus. Sure, the plot is simple and decent, but this game offers a ton of different gameplay mechanics, for better or for worse. Sometimes you ride in a ball, ala Super Monkey Ball. Sometimes you're shooting in a plane stage. Sometimes you're in a mine cart.
Sometimes you're riding Jeeps in a race. Sometimes you're running in an Alien style mech machine, which is shown on the box art.
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All of this would be great. But, the problem is is that they either don't control that well or they happen too early or too frequently to give any wow factor.
That's what I mean by this game being unfocused. There's just so much fluff and not enough of the charm or polish needed for this to be anywhere near close on the same level as the original trilogy. The level design, while it isn't bad, is a bit unimagitive in comparison to the original trilogy. It's still good, but it's nothing all too memorable. I found myself, while I did enjoy most of my time with this game, just wanting to finish the game instead of just enjoying everything surrounding it a few times, which, in my opinion, is not how a game should be. But, again, this game has enough going for it to be recommendable to anyone who wants more variation in their Crash games, as this has that in spades, as well as all the highlights that I mentioned earlier, so this is still a good game.
It's just nothing all that great. Overall, this is definitely a weird one, as it's an ambitious, yet somewhat disappointing entry in the Crash series. This game is a fun time, overall, but not the best in the series. To be fair, that is to be expected if the creators of the original trilogy had nothing to do with it, so the fact that this is still a good game still speaks volumes of how good Travelers Tales is at their craft. 'Crash Bandicoot: The Wrath of Cortex' is a rather underrated title. While it's not in the same rank as the far superior Naughty Dog 'Crash Bandicoot' games (that is, the first 'Crash Bandicoot', 'Crash Bandicoot 2: Cortex Strikes Back', 'Crash Bandicoot 3: Warped' and the non-linear 'Crash Team Racing'), 'Wrath of Cortex' is a good, fun and enjoyable game that is far better than the newer 'Crash Bandicoot' titles, and, to boot, introduced one of the most popular characters in the series: the muscle bound Crunch Bandicot. Taking place after the events of 'Crash Bandicoot 3', 'Wrath of Cortex' starts off with Uka Uka ranting at Dr.
Neo Cortex and his minions at a bad guy convention in outer space. Uka Uka is steaming mad at the attendees (Cortex, Dingodile, N. Tropy, Tiny and N. Gin) because evil's productivity is significantly down and that Crash Bandicoot is constantly defeating them. However, both N. Gin imply that Cortex has a trick up his sleeve and the mad doctor confesses- over the past few years, Cortex has been working day and night on a new secret weapon: a perfectly tuned super-bandicoot named Crunch, whose only objective is to destroy all that is before him and, most importantly, eliminate Crash Bandicoot. However, Crunch is lacking in power, but Uka Uka gets an idea: awaken the dormant Elementals- a group of renegade masks of immense power over the elements of Earth, Water, Fire, and Air-who ravaged the planet thousands of years ago.
Using the Elementals, Rok-Ko (element of Earth), Wa-Wa (element of Water), Lo-Lo (element of Air) and Py-Ro (element of Fire) to power Crunch, Crash, his little sister, Coco, and their guardian witch doctor mask, Aku Aku set out stop Cortex, Crunch and Uka Uka by traveling the planet (and outer space) via Coco's Virtual Reality Hub System to seek the Elemental Crystals. Basically, the objective of the game is to collect the crystals, putting the Elementals back into hibernation (each Elemental can be defeated and put back to rest by getting a total of 5 crystals for each Elemental and battling Crunch in that Element) and, ultimately, bring Crunch and Cortex to their knees.
While 'Crash Bandicoot: The Wrath of Cortex' is fun game, it has two major downfalls that marked it with a mediocre-bordering-negative image. Downfall Number 1: The game and warp room in particular is an obvious copy of the Naughty Dog 'Crash Bandicoot' games- especially 'Warped'; the warp rooms are very much the same (there's even a secret warp room a la 'Warped', only it's at the top of the main warp room than under it). Downfall Number 2: the graphics. While rather somewhat good, 'Wrath of Cortex's biggest criticism is it's bulky, funny looking graphics. Also, Crash and Coco move pretty slow in the game, even while running faster with Crash Dash. The character's slow movement is especially slow when Crash is dangling from over head mesh or wood panels.
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Ironically, on the back of the case, it boasts about having 'The most dazzling special effects ever seen in a Crash game'. While 'Wrath of Cortex' is caught between its mediocre image, one of the good things that came from it was the introduction of Crunch Bandicoot, who is now one of the series most popular characters- so much in fact that Tara Cross created the amazing 'Outcast Bandicoot' series with Crunch as the main character of it all. On the other hand, 'Wrath of Cortex' was also a sign of things to come. That is, the even worse deterioration of the 'Crash Bandicoot' series- 'Crash of the Titans' being the final nail in Crash's coffin.
To conclude while it's far from the best in the series, 'Crash Bandicoot' The Wrath of Cortex' is an enjoyable and recommended game to play, 'Crash Bandicoot' fan or not. Travelers Tales tries to take up the mantle of Crash Bandicoot after Naughty Dog's well received first 3 Crash games and does a much worse job due to the use of gimmicky and rehashed game mechanics. Everything in this game feels so phoned in, first being the enemy AI(if you can call it that). Its a sharp downgrade compared to the previous titles, most enemies function on preset commands for their attacks which makes the game quite easy when the only major difficulty arises from the platforming and inaccurate hit-boxes. I cannot tell you how many times I died in this game due to a nitro box or enemy attack nearly touching me but still doing damage, which becomes very frustrating in the later levels. The level design is also a downgrade; most levels focus on platforming but sometimes splice in annoying vehicle sections, some of which ripped directly from Warped(the air plane ones). I guess that's my main problem with this game, it feels like the development team modeled the game completely after Warped.
Don't get me wrong Warped is my favorite in the series, but if anything there's definitely a 'been there done that' feeling when playing this game. The boss fights are also a disappointment, instead of different interesting bosses Wrath of Cortex would rather you fight the same enemy 5 times with different powers while using the old(more interesting) bosses as easily passable obstacles in the ball rolling levels. In summation ff your a fan of classic PSX Crash Bandicoot you will be in for some disappointment.
There is still fun to be had but it seems to me that this is just a case of Naughty Dog being the more competent developers when it comes to Crash. One of the many sequels to the hit games by the name of 'Crash Bandicoot'.
This is a great game, with comedy, action, and most of all, adventure. The story tells of all Crash's enemies all coming together, and summoning all of the ancient spirits. The spirits come and bewitch Crash's brother, Crunch, turning him evil. This game came out to the original Xbox and PlayStation 2.
You should be able to play these games with an original Xbox, an Xbox 360, a PlayStation 2, or PlayStation 3. This game actually has better graphics than games such as 'Just Dance 4' (2012), 'Skate 2' (2010), and 'Temple Run 2' (2013). So, if yo find one of those consoles cheap or already have one, GET PLAYING!!! My next Movie/Game review after a more underappriated title, 'Doogal'. This Crash Bandicoot Gameis barely OK. I rarely liked some of the games like: CTR: Crash team Racing, Crash Nitor Kart, & Crash Twinsanity There are a LOT of bad and Boring movies like Shark Tale, Disney/Pixar's Cars, & I am Sam.
As a Crash Bandicoot fan.I think that they should keep up with more games that should have everything right like the ones I like. This Game will get a C. Here the results: Voice-acting: E 3.0/10.0 Garbage. Gets my ears a Head-ache. Animation: D 4.0/10.0 Low-quatily Drawn.
Could have fixed it up a bit. Graphics: C- 5.0/10.0 Mediocre. It's barely better then the Animation. Dialouge: D+ 4.9/10.0 Poor plot and script.
Lasting Appeal: C+ 6.8/10.0 Can be fun for some people. Overall: C 6.4/10.0 They could have made it less stupid and better but this is however it's one of my favorite video gamesand, but the changes are not worth my cup of tea like i said before. That's the end of my review. Good Night Everybody! I remember when I got a PS2 for Christmas, Crash Bandicoot: The Wrath of Cortex was the first game I played on it. Besides the long load times, it was pretty good.
Of course, after I got a Gamecube 2 years or so later, I decided to buy it again, and I must say I was a bit. Here's the lowdown on things. GRAPHICS: 6/10 The biggest disappointment in this game is the graphics. For one, the frame rate is slower. This is most noticeable in the opening cinema, where the frame rate frequently drops significantly.
It doesn't bring the game to a crawl, but for a Gamecube game, it's a real put-down, and it's a sure sign of laziness among animators. Another thing is the degraded graphics. Is that flat blue and white surface Crash is water-skiing on SUPPOSED to be water? Fans of Super Mario Sunshine will be angered. Also you can clearly see a large red ring around Uka Uka's red aura that shouldn't be there. Plus, the graphics overall are rough, and the polygons are few, and pretty noticeable. SOUND: 4/10 Another disappointment is the sound; the volume of each character's voice seems completely random: they'll be completely normal at first, but then go down to a whisper for a few seconds, making it almost inaudible with the music drowning them out, but then the voices will go back to normal again.
Don't even bother adjusting the volume on the TV; doing so will only get you broken eardrums the next moment. There's a problem with the sound effects too. They're often louder than any piece of dialouge in this game. In fact, on the first plane level in the game, there's this annoying, sourceless clunking noise (that clearly wasn't in the PS2 version) through the entire time you play that level, sucking out all the fun of shooting hapless victims out of the sky. Other than that, the sound effects are okay, but they can do better.
GAME-PLAY: 5/10 The game-play here is pretty much the exact same as the first 3 games in the series, without any twists or surprises, giving us the same boring valleys, corridors and tunnels all over again. They could at least have Crash talk this time, but it looks like that Traveller's Tales's philosophy when they were making this game was that 'anything that's different from the usual Crash Bandicoot mold is sacrilege and blasphemy, and cannot be released to the public.' A little bit of trivia: A concept that was announced during the production of the game was that they would put in special Elemental Crates that would appear if you re-enter a level. Activating the Crates would unlock a secret area, reveal a mini-boss, etc., but apparently, the idea was scrapped due to Traveller's Tales's little philosophy. I take points off the game-play for unoriginality.
OVERALL: 5/10 I recommend buying an Xbox, then buying Crash Bandicoot: The Wrath of Cortex for Xbox. I hear that Crash actually has fur in that one. The Gamecube version is only worth a rental.